The use of such architectures can be extended in Axure prototyping whereby we set up a bunch of such ‘control’ dynamic panels on a page that act like a subroutine library that we can simply call upon from any widget or event to execute #Make your webpage scalable axure rp freeIndeed, an example of this can be found in the widget called menuPanDragSwipeRepeaterItems (H) in Ax-Stream’s Drag, Swipes and Spins widget library (which is a free download),Īnd Figure 11 contains a snap shot of this that demonstrates the basic concept. In my experience, this makes it easier to keep the ‘interaction model’ in mind and identify/correctĪny bugs. Indeed, some Axure experts, including myself, have pushed this architecture to the point whereby, for very complex prototyping, we manage most, orĮven all, of the interactivity using a single control panel and a suitable set of variables for managing the behaviour of this panel. Which case(s) to execute, and how this execution should be performed, in particular contexts. The ultimate progression of this architecture is to set global variables prior to triggering a dynamic panel’s OnMove event, such that the panel then uses the value in the variables to determine (through the use of conditions) Therefore, this increases the potential complexity of More complex cases in one place, or put another way, "modularize" the interactive aspects of the prototype, makes the process of managing complex interactivity easier and more scalable. Keeping track of what interactions each widget/event is performing in a prototype can ultimately become the limiting factor in how complex an Axure prototype an individual can produce. Of course, the time saving and error prevention benefits of this architecture increase along with the number of times that similar cases would otherwise need to be replicated across the prototype, but the architecture has another, less obvious,īut key advantage. Of the cases on the exiting radio buttons! Discussion, Takeaways and Next Steps #Make your webpage scalable axure rp updateThis architecture means that if we add one more question, we simply have to update one case on the OnMove event of the dynamic panel, and copy and paste some cases onto the new radio buttons - we do not have to update any The OnMove event of this panel has a case that contains all of the actions necessary to calculate and set the total score: that is, the same cases that were present on each radio button in the previous version of our prototype. This includes a small dynamic panel, which has one empty state and, in this example, is labelled calculator. Consider a new version of our Axure prototype illustrated in Figure 9. And now the solution…įortunately, there is a solution to this problem. Track down, as we may be convinced that all the widgets have been correctly updated. In turn, finding bugs introduced by such errors can be quite difficult to Its repetitive nature also means that it is error-prone, for example it is easy to forget to update one or more widgets if we are editing lots of them. However, this is still quite lengthyĪnd tedious. When there are many actions and conditions to be updated within each case, we could save some time by updating just one case, deleting any old cases, then copying and pasting the updated case as required. Task, and in real prototyping scenarios, we may have to update lots of cases this way, and remember - a key feature of prototyping is speed. As well as adding cases to the new radio buttons, we also need to update every case on every one of the existing six radio buttons, so that the total score is now calculated on the basis of all four questions.
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